Tuesday, November 11, 2008

It's been a while

Well I took a break and have returned to play WoW again. My return was due in part to patch 3.x.x which presented some early expansion material. The biggest introduction was the new talent trees. I had done no research except looking over the hunter trees a bit. A reversion to beast master was imminent with the introduction of exotic pets. BM hunters can now tame such previously untameable beasts as devilsaurs, wasps, core hounds and silithids. /cheer Throw in the introduction of pet talent trees and specs... /drool
In honor of red-head Max, it seems Blizzard introduced tanking pets. These guys are great. Upon respec'ing to BM I grabbed a devilsaur, silithid, core hound and gorilla. The dps pets seem the same as before with the introduction of pet family specific abils. The utility pets are cool but I don't see myself using them. This is the pvp'ers pet. Tanking pets are pretty darn cool, depending on breed. I grabbed a bear first to try out tenacity. He sucked. At level 65 he seemed to lose aggro instantly. I dropped his furry butt in exchange for the gorilla and oh my. Not sure what causes the difference as they were similarly spec'd on their talent trees, but can he tank. Before respec'ing BM and before I quit, my level 70 DPS (cuz that's what they all were basically)cat lost aggro fairly readily to my survival hunter. Ranged crits were plentiful and two in a row meant I was going to tank the rest of the fight. The level 65 gorilla can hold aggro most times. Silently in the background to this is the much lower crit rate and lower dps of my hunter and the increased pet dps but still...
Since I played around with the pets I didn't do much else on Lÿnn. My time with Grufft in the expansion consisted of spec'ing him feral, trying out the new pounce, spec'ing him resto and healing Magtheridon and Gruul and then letting him sit. Sadly, he is the toon that interests me the least at the moment.
Now we come to Desconocida, the rogue. She is where I have invested most of my week and a half back so far. I signed back in to a rogue that had two epics, the druid chest piece Shadowprowler's Chestguard and the Merc Glad offhand sword. After that she was almost completely quest greens and some instance blues. With a combat spec and a +hit over 250 she was developing some nice dps but still had a long way to go. This is what brought me to focus on her, she had a lot of easy upgrading that could be done.
Since coming back, I have taken her through several heroic instances. I got lol's at my HP every time but the DPS charts at the end spoke well when I was only 1-3% behind the DPS leader of many parties. I picked up a few more epics and BoJ's and got the two trinkets I was aiming for, the Abacus and Hourglass. I was collecting BoJ's to get the Isle of Quel'danas fast offhand dagger or the Angelista's ring. A random call from guild chat to run a guild Zul'aman run piqued my interest. I would never have dared take my rogue there before but the lolhammer befell ZA and it is now retarded easy. We made it all the way through and never wiped. Hexlord or whatever his name is dropped a nice dagger that no one cared for so I rolled and got it. Finishing the instance brought me enough badges to buy the offhand dagger. Immediately I regretted it. I had the fast offhand and my thought was to get ano0ther dagger so I could spec Subtlety for leveling in Wrath and if I wanted I could try a mutilate build... Did I mention it was the fast offhand. I had forgotten that mutilate rogues want a slow offhand. I would have been just as well off with the merc glad off hand I had as the offhand has no effect on Ambush damage. Meh...
I took my new daggers, which Alenko enchanted for me (thanks Max), and ran off to respec. Ambush crits that take off 50-60% of the mobs HP... oh how I missed thee. I practised on the Isle and fights typically go as follows: Ambush>Hemorrhage>Eviscerate>dead. To do my DPS justice, I really should replace hemo with Sinister Strikes as I'm not getting the full benefit of hemo. Some fights last about 3 seconds... they make me giggle. Just don't take a sub rogue into a raid or instance. Huge openers are great but my dps hits the floor after the first 3 seconds.
Two more days until Wrath of the Lich King is released and maybe another one or two after that I will buy it. I can't wait to make a chick death knight haha!!

Friday, June 6, 2008

Lions and Tigers and Bears.. Oh My!

We're in ZA. Yay! Kind of. For all the good luck our core group had in our initial runs of Kara, we're getting our comeuppance from the Dragonhawk boss of ZA. Well let's back up.

The guild's first run went maybe as well as can be expected. I was unable to attend so I don't know much about it but they downed bear, eagle and dragonhawk bosses. I think they ended there due to the late hour. They didn't return to try and finish. Week two brought our first full clear. I was in attendance to see the bear, eagle, dragonhawk, lynx bosses go down as well as the penultimate boss, the five man fight the first night. We downed Zul'jin the following nights on our fourth or fifth attempt. Good job CN! Week two gave us much difficulty, which they didn't have in week one, with the dragon hawk boss. Week three was even worse. Learning curves aren't supposed to work this way. Jezzabel and I were in charge of the hatched dragonhawks. The first four to six resets were from the spawns not going as planned. By then I had a little better idea of how fast he hatches them. The next several resets were due to "bad luck". Something in each just didn't go as planned. The fight for us so far seems really touch and go. The littlest things send us reeling and then we reset. It's very frustrating. The continuation is tonight, but I'll be unable to attend. I've spent the last few nights gaming so I should take some nights off. We'll see.

Tuesday, May 27, 2008

PST is an Acronym not an Onomatopoeia

I think I'm back to playing hunter for a while. I have been fairly unlucky with drops in Kara on Grufft so my bonus healing still wallows around 1200. It has barely improved in the stints of healing I have done there. I had some upgraded pieces but they left my bonus healing nearly unchanged while adding to stats. It seems to me that druids can squeak by with less bonus healing than other classes but it's discouraging to make three full trips through there not yield anything phenomenal. So discouragement there and a new hunter spec have drawn my interest back to Lÿnn.

I ran an heroic last night with Gurch. He is a very well geared Shadow Priest, so I was pleased to see that I beat him by a shade on DPS placing me second in the group. This is even with a gimp pet. I admit to bringing a level 61 pet to heroic Arcatraz. I have Shy-rotam's mate and darnit... instances are the best place to level them. We conquered Heroic Arc without many problems so I felt no remorse. I was narrowly beaten by an elemental shaman from our guild. I'm now setting about to re-gear for survival versus Beast Master to help put me back on top.

As BM spec hunter, I stacked three things typically. In order they were hit percentage (until hit cap), crit percentage, and ranged attack power. Hit is important because it is a point for point increase in DPS. Increase my hit percentage by one precent and I increase my damage by one percent. For nearly all of Kara, I was hit capped or very nearly hit capped. In ten to fifteen full runs of Kara I can say with utmost certainty I have missed fewer than one hundred shots. Crits came before AP for me because of the talents that come along with crits, like Go for the Throat. There was always a need for other incidentals that accompanied gear upgrades like stam, int and MP/5 but I never chose gear based on anything besides hit, crit and AP.

Things aren't a world apart with Survival but it does require that I re-gear. I need agility. Agi by itself was not as important with BM. I needed hit, crit and AP. Crit and AP do come from Agi but I have several pieces that had little or no agi but instead "Equip:" effects. These pieces have to go. I got rid of one such culprit already. My former neck piece offered no agi but I now have the SSO neck that gives +19 AGI amongst other things. This need for AGI comes from two talents: Expose Weakness and the one that gives me +15% AGI. I forget the name.

Now the sad news. I was window shopping the smith on the Isle and I need around 440 Badges of Justice to get the items I want. This has inspired me to be more diligent about the dailies that offer an SSO bag and possible BOJ and the heroic daily dungeon. I will try to get into as many Kara runs as I can but they have been pugs now-a-days since CN has been starting Kara an hour too early for me. Equally disappointing was the guild's last two "scheduled" Zul'Aman runs. The first was canceled and yesterday's was rescheduled to tonight. Ugh! I want in! this toon has been so lucky on drops, I know I can save myself some badges by getting some super neat ZA gear. /bigdotsigh

Saturday, May 24, 2008

Survival of the Fittest

So I like DPS. I really like being the lead DPS. It's an epeen thing. Damage meters have been my friend for quite some time as I nearly always pumped out the most damage in 5 and 10-man instances. DPS not being the only thing, I do consider my self an accomplished trapper as well and can consistently trap up to three times without fail... well if I don't get resists or early breaks. On a typical heroic I will have 2-4 resist and 1-3 early breaks during the whole instance. This, I would venture, is fairly normal for most hunters. I had no points in survival and no set bonus so my traps were as baseline as they come.

This has now changed with my new Survival Spec. Buru had hounded me for quite some time to put some points in survival so that I could CC in Kara. Taking points out of Marks and putting them into Survival significantly weakens BM's DPS with the loss of 5% more crits, 15% more damage on crits, additional pet focus on crits, and increased AP for melee from Improved Mark. I had tried to respec Survival to see how I like it for solo'ing and pet threat was an issue. My cat was just not keeping up with my threat at all with the new spec. Having to jump shot during solo PVE is pretty lame so it was back to BM.

Since then, I still had a hankering to try something different. I have finally spec'd back to Survival and it seems like it is here to stay. I learned recently that range = threat mitigation. Stand far away and I gain less threat than standing close up. That being said, for the first time as a hunter I dropped 3/3 points into Hawk Eye. I have railed a lot of ppl that have this in their spec. Never a Survival hunter but every BM hunter for sure. What a waste these three points are sitting in longer range when they are much better spent in the marks tree. And I won't take the threat reduction argument from BM hunter. They have less threat issues than Marks or Survival because less of their damage comes from their bow. I have put out a lot of damage in raids and only once do I recall cresting the tank on a boss. Feign death is your friend. Hit the dirt for no apparent reason 1 minute into a fight and you're probably set for the rest of the fight, depending on aggro resets and length of fight.

So now, instead of topping the charts on DPS I have to imagine the usefulness of buffs and debuffs. In this respect, I bring four things to the table: Expose Weakness, Improved Hunter's Mark, Scorpid Sting, and Screech. Expose Weakness and IHM work in tandem to raise melee attackers AP against my debuffed target by nearly 300 currently (and EW will continue to scale with increased AGI), Scorpid Sting drops the chance a melee attack will land by 5% and screech reduces target's AP by 210. On top of those things, I still get to put out a lot of damage, especially in the form of crits, nearing 45% crit chance while raid buffed.

Did I mention I can trap like a champ? I have points to improve the longevity, damage and animal content of my traps by 30%. That puts Freezing Trap at 26 sec. I took 2/3 points to reduce the cost and casting time of traps. The reduction in time of 4 sec brings my trap cooldown to 26 sec. Isn't that neat? 26 sec trap, given no early break that I can recast in 26 sec. And what about those early breakers? If I'm in trouble I pop Readiness and all my Hunter Abil's come off of cooldown. This also comes in handy for multiple trapping, making it possible to freeze trap 2 mobs at the onset (3 actually if it is allowed)

All-in-all, I'm pretty happy to put my full on DPS whore days behind me and look forward to my new utility spec.

Tuesday, May 13, 2008

Gruul Down

I had my first taste of the next level of progression last night and WOW! Max heard an ad that Syndicate was looking for a hunter and a something else. I was able to /tell in time and got in. It's quick and easy... or at least it was with the guild I went with. Gruul is currently on farm for them so they're accustomed to the fight. I dislike saying it but I don't think Colombian Necktie is close to ready for this. I did pretty well putting out a smidge over 750 dps... and I was 9th on the DPS list. Ouch! We have some things down. There needs to be one bear tank and 3 warrior tanks (I think Buru would be our only contender). There's a butt ton of heals and a mage tank as well. Mage tank needs a bunch of HP. I think he/she tanks a caster so armor is not necessary. These are all requirements for the five ogre boss fight before Gruul. Three of the same token dropped from these guys for warriors, druids and something else that's not hunter so who cares. Wow thanks for being random.
Moving on to Gruul. The fight was a breeze as DPS even keeping my pet alive was facil. There's two different things that the whole raid needs to worry about. I know the name of one 'cave-in'. There will be small pieces of rock that can be seen falling to the ground in an area of effect. If you stand there you take damage. The other is a thunderstomp of sorts that adds a ticking movement debuff and throws each person to a random area. Once each raider lands they have to speard out. In three or four ticks the raiders turn to stone and shortly thereafter explode causing damage to others nearby. Apart from those attacks he's tank and spank. He dropped a hunter/who-cares/who-cares legging token and I lost the roll. Meh. Well it was an easy 5 badges.
Afterwards we f'd around in Black Temple which got old. They voted that over actually accomplishing Magtheridon. A sum total of 2 purple gems dropped and we wiped a few times. Whoopee!
All-in-all great raid learning experience in Gruul's.

Thursday, May 8, 2008

A proper update

Well, Lÿnn has been progressing nicely. After 6 or 7 full trips through Karazhan, I have some pretty solid gear. Romulo's poison, the Curator's Signet ring, t4 helm and more. I'm nearly all epic with the exception of shoulders and pants, both of which are pretty decent blues so they don't detract. Sweeney recently shared an interesting site with me: be.imba.hu. It gives suggestions for improving your toon and shows where the toon would be able to perform adequately. If I recall correctly, it places me part way into SSC, ZA, and TK but not yet ready for BT, Hyjal or the Sunwell. I have done a good job at building the toon and have a capped hit rating and crit percentage just over 29%. It has shown on all our Kara runs as I lead DPS every time (I think). The last part of the puzzle has always been Ranged Attack Power for me. It seems a bit backwards to many I'm sure. My RAP sits just over 1600 whith AotH is active so it's not horrible. I emphasized crit more than RAP because I have several talents that utilize crit like Go For the Throat. When raid buffed, I pump out a lot of focus for my pet with that abil.
Colombian Necktie is coming along nicely, we have several new members and are currently working on a second string of people and getting them geared for progression. We even have a Gruul's Lair run tentatively planned for Monday. It was originally a ZA run but some people discussed and their consensus was that we're not ready. We have another guild that Khanjin has been talking to so that we might have sufficient people but I'm not sure any solid deals have been made. Speaking of, I better get to our website and see if sign-ups are working.

Thursday, April 3, 2008

Kara yay!

We've been doing Kara. We do well. We beat Wizard of Oz without a mage. We killed Prince. I got a new bow. Yay!
An admittedly poor update but I've had less blogging enthusiasm lately plus I've brought a new toon up through the ranks. I started blogging it here

Monday, February 18, 2008

LW 375!!

As the name of the post suggests, I have attained level 375 in leatherworking. I had been at 368 for quite some time but made the push to 375 so I could learn the recipe for Boots of the Crimson Hawk which I had purchased from the AH for 350G. I burned a lot of leather making drums to get to 375. At 372 the recipe turned green but the small amount of mats required made it the best for leveling. After crafting the boots, I made an ad for Cat's Swiftness to add 6 AGI and a minor speed increase. The speed increase is barely noticeable so I may replace it with +12 AGI.

In other news, I am attuned for Kara and Ogri'la now. I have been into Karazhan once in a PUG. Alenko went along which was cool to have someone I knew there. We fought only two bosses that I recall. First was Maiden of Virtue who dropped Gloves of Quickening, I was the lucky recipient of those. We also killed a Attumen the Huntsman who dropped Steelhawk Crossbow which I lost the roll for sadly. The only other drop was a Belt of the Tracker which everyone started to congratulate me so I took it. It didn't seem great at the time (and to be honest, I still like other stuff better) but I looted and equipped it.

TBC

Thursday, February 7, 2008

Your typing skill has decreased by 1

I have temporarily switched my focus to Desconocida from Lÿnn. She is now up to level 20 putting her as my highest alt on Stormrage server. She still has a bit to go to catch up to my rogue on Anub'arak who is level 36. At level 20, I can get poisons. I didn't remember that there is a quest to acquire the skill so I was bummed when the trainer wouldn't give it to me. It originates in Orgrimar so next time I log, I will be headed there.

This brings up one of the few detractions to rogue, there's more things to level. It's not horrible; rogue only has two additional class skills but it does mean a little extra time 'crafting'. The first is truly easy. Poisons consists of making and applying poisons. The mats are all store bought as far as I can tell so it presents just a small time sink. The other skill is lockpicking. Strewn throughout the game are areas intended to level lockpicking. These areas are wrought with boxes with short respawns that hold small amounts of coin and allow rogues to skill up. It's typically a sore point in an instance when an accompanying rogue can't open a locked chest, so I want to make sure I do this.

The plus side of rogue is very cool so the extra class skill levels is overshadowed. Level 18 presented one of my first fav's, Ambush. When cheap shot comes in, it will probably replace ambush, but for the time being it's an awesome opener. A few times last night, while fighting mobs 2 levels lower than myself, an ambush crit took the first 60-80% of the mobs' HP. What a riot to start a fight and they're hurting so badly. Dual wield is next on my list. Yeah yeah. hunter has dual wield but I never really use my weapons and typically a two-handed weapon provides better stats than two one-handed weapons. This aspect makes me consider more things when gearing my character than I have to with hunter. Lockpicking will be cool in the end, when I can finally open the boxes I find by myself. And then there's Stealth. Nothing is more fun than walking past waves of mobs to get to the one guy I need to kill for a quest and then walking past them on the way out. Stealth FTW!! Stealth = Win!! <3 Stealth!!

Rogue has been fun and has refreshed WoW a bit for me, but I will be taking a quasi-break for a while for the birth of our daughter (tomorrow is the big day!!). I won't be completely out of action, but I'm certain I will play Desconocida exclusively as I can pop in and pop out more easily than on a higher level character.

Friday, February 1, 2008

The instance that never ends

Another trip through a heroic dungeon and holy cow did it take forever. I went through heroic Underbog last night with a group that Khanjin was in. We had Daes for a tank. He's a well geared pally tank I have run normal instances with a time or two and he's done a remarkable job. His style of tanking is aggro everything and screw crowd control. With his gear and talent this works phenominally well in normal dungoens, it wasn't quite as effective in the heroic. It may have been that it just took a little while to find as groove. By the end all was going well and we were only cc'ing one mob at a time, by means of Succubus or Banish. We had a few wipes and even had to go repair part way through but ultimately put all the bosses to rest. Badges and rep were my rewards for the evening. The last boss dropped 2 or 3 things that Alenko could have used had he been along but he was healing as Khanjin. He was pretty bummed.

Once that was all done, after 3 hours (ouch!), I ran a couple of EOTS's to try for the PvP daily. Both times we ran up against Alliance pre-mades and got trounced. I don't think I got even 450 honor.

Being thoroughly discouraged, I logged on my new undead rogue named Desconocida... and yes it's an undead chick character. I have leveled her to 10 and equipped her with some auction house greens. My intent is to make someone to open boxes and level Jewelcrafting. I'm not great at alts as I don't have tons of time to invest in them. We'll see how far she goes.

Wednesday, January 30, 2008

Tits online

Had my first try at Heroic dungeons yesterday and things went smoothly. Two things had kept me out of heroics in the passed:


  1. Old Lÿnn was only keyed for Coilfang Reservoir so there were many I couldn't do

  2. I didn't know how I would do in them

I heard the potential to die was great and small mistakes cause wipes and pissed off party members. Now, I consider myself to be a decent enough PvE'er, but risk versus reward wasn't great enough for me. The risk being messing up and pissing people off. That is behind me now. I still have room to grow. I don't know everything but I at least feel confident enough that I can do heroic dungeons. I went through heroic Auchenai Crypts, Underbog and the Mechanar.

I had logged on early in the day and made an Undead rogue. I asked Gurch to add it to the guild and once I was in he asked if I was keyed for Heroic Mechanar. I wasn't yet but I had the rep for it. He was in a group that was looking for just one more DPS. I was added and off we went. I was surprised at how little trapping was necessary. That always makes me happy when I get to just focus on killing stuff, but at least I can trap when needed. The bosses were mostly the same with little twists and now they drop Badges of Justice for epic gear from Shattrath. We made it through the Mechanar with little trouble. Later in the evening, Gurch was leaving a heroic group he was in and they wanted to continue. He got me the spot and we ran the daily heroic dungeon quest in Auchenai Crypts and then went to Underbog. There was only one wipe between those three. Another hunter in the group for Auchenai Crypts aggro'd mobs from the sides of the early pulls. Phew! At least it wasn't me. Repair bill was horrendous, a total of about 10G. I'm sure it pales in comparison to the tanks' but...

I got two drops for new gear. I got a blue set of cuffs that were an easy upgrade. Then there was a pair of mail hands that dropped from the big spore guy in UB which I guess is for a hunter set. I would guess survival. They looked like crap to me. To break it down, I would lose over 1% in +hit percentage, over .5% in +crit to gain 14 AP (negligible), 23 stam and 21 int. I'm unbalanced at the moment having low HP and low mana but nice DPS numbers of 22.5% crit, 1300 AP, and 107 +hit. I linked my current gloves in party and the Survival hunter said the new drop was better. I took them but they sit in the bank now. Meh. I also got 12 BOJ, one large shard and a primal nether.

Monday, January 28, 2008

Storms Deck... ooooh

Wow, have I had great luck in instances. I've done a smattering of the high level normal instances including Steam Vaults, Shadow Labyrinth, the Arcatraz Shattered Halls and Black Morass and have made out like a bandit. The most notable being winning greed rolls on the Ace of Storms twice from the last boss of SV and an epic caster necklace from trash in Shattered Halls. The necklace has a supposed value of 666-800 gold, so says Auctioneer. I think I'll have a hard time dumping it off for that much but it's sitting happily in the auction house as of the writing of this entry. It is keeping one of the Aces of Storms company there. The other sits in my bank with his friends Two, Three, Four, Six, Seven and Eight. I investigated the reward for the Storms Deck quest and it seems pretty cool. I went to the AH and picked up the six cards mentioned above for a total of about 300G, not bad considering the completed deck sells for 1000G. I lack the five of storms and I have no idea how costly it will be. The sale of the other ace will help abate my gold loss to a degree. The trinket reward for the quest is the Faire card: Wrath. While equipped it will add 17 crit rating each time I make a direct damage attack that does not crit. The effect stacks up to 20 times and resets once I crit. I would replace a trinket that reads "Equip: Gain 21 crit rating, Use: Gain 200 AP for 15 (20?) sec". So I will start fights about .9% lower chance to crit and will be about even at one shot and have better crit rating after 2 non-crits. This would carry on ad infinitum during the fight as well after each crit. This isn't huge. I'm not wetting my pants in excitement for this but I figure that since the sale of one ace makes up more than half the cost of putting one deck together, I'll go for it. I'll do some Dr. Boom testing to draw my own conclusions.

Apart from that I have 2 pieces of the Beast Master Dungeon set. It's not great, in fact one piece went directly to the bank. I equipped the shoulders as it gave me a fraction more crit but the gloves were inferior to the Felscale Gloves I made for myself. From the Arcatraz, I got the fiery hawk lookin crossbow... maybe Netherhawk, I don't recall. It's very cool looking and made a nice upgrade to the dungeon dropped gun I had. There's a few more things I could really use but for the time being I'm pretty well geared until Karazhan. I'm keyed for Kara, we just need to find a guild.

Alenko had been in negotiations with the guild of a real life friend to get himself, Gurch and I into a Kara raiding guild. It fell through sadly because the guild is French speaking and they would not accept English-speaking-only members, that would be Calimon and I. It meant a lot to me, that Alenko decided against going into the guild without us. Instead we must now recruit. We invested in a guild bank to help with recruiting. Alenko bought the first tab of the guild bank and Buru, Calimon and I threw in 100G each to help buy the next tab. Now all we need are recruits.

Thursday, January 24, 2008

(untitled)

Nothing much new to report for Lÿnn. Ran Warsong Gulch with Alenko and Gurch last night for the BG daily. We won and I did fairly well on the "MVP" list, the list at the end of the BG that lists everyone's stats. I was ranked third on the list which is ordered based on damage done, HP healed, kill shots and flags captured. Overall I got about 800 honor and 12 G and we had a fun time.

Afterwards I finished questing in Evergrove to max out my Cenarion rep I could get there. I think the remainder of my rep for Cenarion will be SV and coilfang turn-ins. /grind While questing, I had dropped myself into the Shadow Labyrinth LFG queue. I was left there untouched until about 12:30 AM when I wanted to go to bed. I thought to give the group a try, so I headed off to Auchindon. We breezed our way through and drops were all plate and a shield. The only drop I care for from there now is a nice crit, AP cloak that drops from the Ogre boss. The reason for running the instance was for my first Kara key frag which I got of course. Two more frags and some other questing/instance stuff and I can try Kara... probably PUG's at first. PUG Kara is scary.

Wednesday, January 23, 2008

I'm going to Disney World

Finally hit 70... well a few days ago. With all the fun crap to do I have missed out on writing it. I finally strapped on V-bow (I mention this bow a lot and I realize it's not the be all end all but it's a cheap world drop that's easily attained. I'm actually dying to get a better bow so as not to be in the company of others here). It has some crappy +5 damage scope, I think, and to be honest, I should probably leave it that way until I find a replacement.
I've knocked a few other things off of my to-do list, Blackened Spear being the biggest. On a successful Shadow Lab run, Murmur dropped a Sonic Spear with no other competition in the group. /glee My gear is shaping up nicely. I have 90-100 +hit and 20.01% crit (few just made it). Some of those two stats came at the expensive of additional RAP, but even that is doing well at about 1200. In comparison, NElf Lÿnn has about the same RAP and only about 17.5% crit and barely any +hit. Having a better understanding of gear has made it easier to gear myself better on the way to 70.
Flying mount came one day after 70. The 8-12 gold per quest completed sure is nice. Not only did it help me get that last little bit of gold for flying mount but my bank is finally huge and full of Netherweave bags. The bags were courtesy of Alenko who must have made about 8 bags for me and my alts. In return I now send him just about all me extra Netherweave to help him level Tailoring. It's also a tip for disenchanting my green items. I mail him my greens whenever I venture back to town and send him the Netherweave as a tip. He sends me back the enchanting mats he gets from the disenchants, which I hope to turn into useful enchantments in the near future.
Speaking of crafts, leatherworking is finally past 355. I noticed that Heavy Knothide Armor Kits were selling for about 10-11 gold on AH and that one stack of Knothide Leather was about 7 gold. One stack of knothide makes 1⅓ Heavy Knothide Kits. Wow, so I got to level a craft and make a little profit to boot. Now I have my sights set on the leather set that I can get from Consortium Rep. It's chock full of crit, hit and AP and has some gem slots to boot. I have also purchased the Cobrascale Leg Armor and Clefthoof Leg Armor recipes and I should set about making a Cobrascale kit for myself.
I purchased two other rep items, a set of shoulders from Maghar and the leather chest from Cenarion Expedition. My next rep goals are Cenarion for better arrows and the exalted flying mount, Thrallmar for better shot (if my next upgrade is a gun) and the exalted bow, and Consortium for the leather patterns.

Friday, January 18, 2008

45 minutes until level 70...

...probably less, since I have two turnins completed for SMV. After running Auchenai Crypts last night, Alenko and Buru were so kind to do this instance one more time, I finally completed the "Kill Exarch Mala-something" and was getting close to 25% left until 70. Buru needed help on a few group quests, two of which I had never done, so I went along for more XP. Group quests always have better rewards and more XP. By the time we finished, Fubar predicted 45 minutes until level 70 but at 1AM and having to work today, I hung it up. Can I just submit a GM ticket for them to make me 70... I've put in my fair share of time. /sigh

Oh well. Not much longer, obviously. I finally took the Valanos' Longbow out of my mailbox and took a look at other equipment that has been "stored" there. Most of the stuff got vendored, as I have found, quested or gotten better drops from instances. Next step will be to get some stuff enchanted. That will be a riot. I never shelled out the cash for good enchants before... CASH!! Crap, I still have to buy my flying mount. Well maybe I can get Alenko to d/e some stuff and do some enchants for me. I can hook him up with some armor kits in exchange like the clefthoof leg armor for 30 Stam and 10 Agi. He likes stam. Locks and that suicidal Lifetap.

Monday, January 14, 2008

"Can I Get Mark of Kings?"

I'm just one level from using my V-Bow... I hit level 69 last night while in Auchenai Crypts. Auchenai Crypts has done very little for me so far. There is a group/dungeon quest that I now have for the place which sucks since we have successfully run the place twice. I think there is something that Buru wants from there so hopefully we'll go again soon. 69 does bring with it the chance to run the last tier of instances including Shattered Halls (which I want to do a lot for Thrallmar rep), Steam Vaults, Shadow Labyrinth and Black Morass (not certain that this is 69-70 but I know it's CoT 2 so it stands to reason).

I did levels 68 and 69 a bit different than I have in the past. I finished out Nagrand at level 68 so I decided to try something a little different and head to Shadowmoon Valley. I've done very little questing there and I have never done any quests before level 70. Questing is pretty standard wherever you go, but Shadowmoon Valley has a Scryers town and thus Scryers rep quests. I will most certainly head to Evergrove soon though for the Cenarion rep and Area 52 after for more Scryers rep. While in Shadowmoon, I started the Spectrecles quest chain with Buru's help. We finished the easy stuff then headed to the Altar of Shadow or some such. We died on the way but thankfully, the quests can be completed while dead... even if your body isn't close by.

Interestingly enough, while checking out the change in stats over the last few levels, my char has taken a pretty steep drop in RAP in exchange for some very nice crit pieces. Before I hit level 69 my crit was over 21%. Wow! Luckily my DPS didn't drop drastically due to this and of course it is hard to see the final result because more crits equal more damage. Now I just need to fill out my gear with things that carry +hit, +crit and +AP.

Friday, January 11, 2008

LF1M Vending Mage-chine then gtg

To my joy, my new pet, the red wind serpent, will eat conjured bread. /glee This works out well for me as it seems their happiness goes down more quickly in instances. I imagine it is related to how much work (read: fighting) they do and of course pet deaths aren't horribly uncommon. Granted I can buy a stack of bread for it to eat in Shattrath for about 2 gold, but I'm already shelling out money with every shot... and once I'm done, there's still a repair bill. I'm probably not far behind the tanks for my final costs of a dungeon. That is for the time being of course since their repair bills skyrocket as they get epic gear. I'm fairly certain mine isn't wearing equally fast since I take very little damage.

My flying snake still has no name. I had thought of some names but nothing elates me. Macabre is probably the front runner, but only time will tell.

Buru, Alenko and I ran two instance last night. With the help of two other people, of course, we ran Auchenai Crypts (sp?) and Setthek Halls. The crypts were up first and I hadn't run this before. It was pretty uneventful as the only thing I gained was XP and a drop or two. The drops were nice for casters. One drop was utter crap, probably Shaman gear, so it got sharded and I won the roll. I think I will just hold on to it for enchanting mats. There was a ring that dropped from the final boss that was more hunter than anything. I rolled on it but was still unsure if I'd use it. The stats were trade-offs, e.g. lose AP and gain crit, but I liked my rings better.

The matter was moot after running Setthek Halls. The last boss there dropped a very nice ring with much better stats. Inside, I completed a quest to collect some random crap from bird men and was rewarded with Terrok's Quill, a polearm stacked with 54 AGI. It dropped my AP by about 16 but rewarded me with about .5% more crit. My current crit rating unbuffed is about 20.3%. Better than my NElf and I think my DPS and AP are already as good if not better.
After the two instances, the three of us knocked out some group quests, one long chain in particular, and then logged. A very swell night indeed.

Thursday, January 10, 2008

Flying serpents... who ever knew?

I have acquired a new pet. A red Outlands wind serpent. I took an excursion to Blade's Edge Mountains two days ago with my heart intent on a red Outlands raptor. I ran to the area that has the raptors and ditched my trash wolf pet I had picked up right outside of Thunder-whatever. I dropped my trap, shot it with Concussive shot and proceeded to tame a new level 65 raptor. I turned around right after the tame and saw... a level 66 red Outlands raptor -.- /abandon, /droptrap... WTF!? A red Flying serpent. I had been thinking of picking one up to see how thunder breath measures up to claw as a focus dump. They look sweet so it was an easy choice to tame it instead.

Running around Nagrand, I have noticed that the new serpent registers DPS higher than my cat. I think the magic focus dump is better. I notice a lot of mitigated yellow damage from my pet especially the first claw. I think they're glancing blows or some such. Lightning breath doesn't seem to suffer this downfall (except when fighting certain ele's, and then he doesn't even cast it because it has no affect). Well into the Outlands I head, to give it more study.

Monday, January 7, 2008

alt+0255

I have resolved the issue of my low level ranged weapon. While farming skulls to kill the undead dragon near Auchindon, the Gunblade dropped. It was nearly 10DPS higher than my crossbow and provides better AP bonus although it is all in the form of +AP so I lost crit due to losing +AGI. Meh. With my current set-up I have 18.5% crit which is doing well for me. I think that's higher than Lÿnn the NElf. The gun will still be replaced at 70 by Valanos' Longbow and probably sooner by the gun from Nesingwary's.

Buru thought that I should sell the gun, considering it is a blue and a low drop. I know it would have sold well on AH but I wanted the gun for two reasons:
  1. I needed to level gun skill. It was at 1 and I will soon get the gun from the Nesingwary chain. This gave me the opportunity to do most of the levels while farming and questing last night.
  2. It's the Gunblade... ya know FF9. Well it looks no where near as cool but... ahh nostalgia

I need money for a flying mount but it will come soon enough without selling all the cool drops I get.

Questing last night was fun. Buru and I finished out some group quests, none in common sadly. I was really frustrated by one. Evil Draws Near has a player collect 20 Doom Skulls from the drenai around Auchindon and then use a relic from a previous quest to call down a huge undead dragon. Very sweet looking. The dragon was 65 elite so I felt pretty confident that I could kill it. It would have been no problem except all the frickin mob respawns. Twice I farmed 20 skulls and twice I faked my own death to avoid a real death. Grr! I asked Buru for help and he showed up on Gurch, his priest. I think he was a little annoyed when I asked if I could kill the dragon solo. He responded only "-.-" He let me, and he killed the one add I had while I downed the big dragon. I so wanted to kill the dragon on my own since I had solo'd the other 2 group quest mob's in Terrokar, Terrokarantula and some dumb bird. Terrokarantula was tough. I killed it when I was even level to him and he is a 65 elite. My pet was at 1% health when the giant spider went down. Woot! up next: Onyxia.

Thursday, January 3, 2008

Must... Reach... Utility... Belt!!

Wow, this last stretch to 70 can be a real pain. This is the second time during this blog that I am pushing to 70. By this I mean trying to muscle through the laundry list of quests that must be completed to eek out each level. I really want to hit 70 as this opens up several new things to do, foremost on my list are BG's. I miss Alterac Valley and Eye of the Storm and I can't wait to give Arathi Basin and Warsong Gulch a try also. I really hope the horde in my battlegroup do as well as the Horde in my old battlegroup. Unless I find a PvP, 5-man instances guild, I will most likely be PUG'ing these things. Alenko has spoken much about getting into a guild that is oriented at doing these things and I'm on board, but how does one find a decent guild? Most guilds seem to be filled with random people that know little or nothing about each other and this fosters an attitude of not caring for your guildies. They often times are loaded with people asking for low level instance runs in exchange for empty promises of returning the favor. I'm have zero interest in running anything that garners me no rep or loot, unless I know the person well. We'll see how this unfolds.

Buru has now been in the Outlands for 3 or 4 days and has tanked a few instances I was in. We even got Alenko in on a Slave Pens run. Buru made out with some pretty nice tanking items from one of our Slave Pens runs. I was hoping for the Coilfang Needler to drop as an upgrade to my current x-bow. Sadly, it did not drop after two runs. Oh well. I may just have to bear with my current one until 67. I purchased a back-up plan for level 67, a 57-58 DPS bow with +AP and +Agi. I'm not worried about it since I still topped the damage totals for all my runs. Most of those were with large margins except when Alenko came along. He was the only member to get close to my damage output. He was at a disadvantage in the instance. Most mobs were dying too quickly for his DOT's to take full effect. I'm sure he did more damage on bosses than I did. Bosses are supposed to be where locks shine: "more DOT's, more DOT's!!"