I did my first true instance with my BElf hunter two nights back. We were going through Blood Furnace and had a decent set-up. The tank was a level 70 Arms or Fury Warrior that used an Epic two handed axe. I would guess that he was Fury because I was putting out equal damage to him so he probably stayed in defensive stance the whole time unable to use his Fury talents. There was another BElf hunter level 63, a BElf priest level 62 and a BElf rogue about our level. The warrior and the other hunter knew each other well and ribbed each other throughout the whole instance. I even jumped in a little on the hunter. He was getting down on his wolf pet, how much it sucked and how often it died; I told him he should rename it Corpse. A good time was had by all...
... until we wiped. There's some crummy pulls in the hallway shortly after the first boss. They include two engineers in some and their proximity mines suck. The warrior wasn't allowing us to crowd control so we were muscling through each pull. Sadly we weren't downing the engineers quickly enough. We not only wiped but everyone (besides me <3 Feign Death) died a time or two coming back; it seems they couldn't avoid a group of mobs we bypassed despite the fact the mobs were anchored in the same place they had been when we skipped them. /bitter All in all a pretty depressing run by the time said he had to go and dropped instantly. Thanks for the warning.
It never ceases to amaze me how little people think about ditching parties in WoW. The fact that you can easily solo to the highest level in the game really pampers some of these chumps. How can you ask for an invite to an instance and then leave forty five minutes later. Instances can take a long time. Make sure you can commit before you get involved please.
I did manage to pick up a new leather cowl. It looked pretty sweet until I replaced it last night with a new ass lookin leather skull cap. It brought up an interesting dilemma for me. The new skull cap offered slightly less RAP (eight less I believe) and a minuscule reduction in crit (.06%) in exchange for 1.42% increased chance to hit. I debated a little but ultimately it was an easy decision. The loss in RAP translated to eight tenths less damage per second. It brought my +hit percentage to around 6% which completely negates misses against even level mobs and leaves me with about 4% chance to miss mobs three levels higher than I. Once this debate was done, I looked in my bag to find Marksman's Gloves, or some such, and I was given the same quandary. This time I was trading .9 damage per second for about 1.3% increased chance to hit. I'm up to more than 7% increase to hit. Considering that I typically fight mobs one or two levels higher than I am, I'm sittin pretty and should see virtually no misses. Now why couldn't they make the +hit hat look cool. /pout
I had the chance to train skills last night from level 62 and added Steady Shot to my macro bar. It took the place of Arcane Shot which moved to my upper left bar, still within reach but not one I'll be using much any more. Steady Shot rocks for mana efficiency. It's much cheaper than Arcane but has a casting time of half a second I believe. That's fine by me. I've got more time than mana. Next level starts the new skills every level period. Crud. I'm lazy enough as in making it in one or two levels later to go gte new skills. If I remind (haha @ Max) some of those levels are not worth going back to town for.
Last bit of news: I have a bid in on a V-bow. There was one on AH that had a lower initial bid so I put in. We'll see if my bid stays. I'm going to make a to-do list and add it to side bar today. V-bow will be one of the items on this list.
Saturday, December 29, 2007
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